Experimental Gravity is a physics-based puzzle game on iOS that puts the player in control of gravity. What goes up, doesn't have to come down...

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Gameplay opens with a tutorial explaining that technology has been developed which enables gravity to be controlled and it's the player's job to test it, before walking them through the simple touch/swipe controls. 140 levels follow, each a colourful puzzle in which the player is tasked with hitting a number of targets with 'Orbs' by manipulating gravity. Every level has its own objectives for achieving three stars. The game offers colour blind options and both UK and US English.
I developed Experimental Gravity using Unity and C# and designed the vast majority of the game art myself with Inkscape. Being available on both tablet and mobile, the gameplay and UI can adapt to a range of screen sizes, including for devices with a safe area smaller than their screen. Beta testing was conducted using Apple's TestFlight. On completion of the game, app previews and a trailer (available on its YouTube channel) were created using iMovie, and I developed an accompanying website complete with privacy policy and press kit.
App preview
Website screenshot
